Ferrous Team - Week 9
Ferrous » Devlog
Completed this week:
- Audio
- Created a new win soundtrack for levels
- Created more ambiance loops (ping/ background computer noises) and SFX.
- Implemented
- Added prefabs for pressure plate and wall-mounted buttons. you can change the activation conditions and what happens on activation.
- Added new models, textures, and materials for wall parts that we can use to build the walls however we want.
- Added new ping Sfx.
- Added new level: EasierFirstLevel with 2 new puzzles focused on linked blocks and power blocks respectively.
- Added the ability to respawn objects and the player
- Added slope movement and adjusted magnetism, disabling gravity when a block is pushed
- Fixed the bug where the player can continually pull the block into themselves and get pushed by it.
- Adjusted script that makes blocks un-pullable while the player is touching them.
- Fixed trigger box bugs in the tutorial
- Adjusted movement
- Added linked block level: with 3 new puzzles the maze puzzle, the platforming, and a simpler desync level explanation
- Added tooltips script and added tooltips across levels
- Adjusted some lighting issues.
- Modified Power block textures.
- Reworked Outlines to have multiple colored outlines that can show links better.
- Reimplemented the Power block physics and fixed all previously discovered bugs associated with this mechanic.
- Added Power clock level: with 2 puzzles the initial tutorial to Power block, and a more complex puzzle with 3 pairs of power blocks.
- Rebuild the trigger system so that you can customize the input trigger and output to unlock the door
- Added linked block cues to help players understand the reverse button better
- Fixed small issues in the tutorial and first level, i.e. wall seams
- Art:
- Created Decorated Walls and conic button mesh.
- Modified Character animations for smoother movement.
Obstacles and/or Blockers:
- Puzzle design for medium difficulty level was more complicated than we expected.
- More time could have been prioritized for playtesting and level creation.
Important Discoveries:
- Since our mechanics are pretty unexplained apart from tooltips, much of our focus for polishing in future iterations should be to help the player understand.
Next Steps:
- Integrate props and other art assets.
- Integrating all SFX.
- Heavily playtesting to identify bugs.
- More polish changes.
Get Ferrous
Ferrous
Status | In development |
Authors | SameerK9, varun2001, edwardsues, NotValidSky, Korewa99desu, kerrylu |
Genre | Adventure, Puzzle |
Tags | 3D, Sci-fi, Singleplayer |
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