Ferrous Team - Week 2
Ferrous » Devlog
Completed this week::
- Game Start UI:
- Game help page with instructions
- Implemented:
- Added controller support, so players can use an xbox controller to play
- Movement polishing, with improved physics and jumping. Also added drag and friction changes.
- Added select feature for interactable objects (Toggleable feature for now)
- Improved physics on push/pull mechanics. Force grows exponentially as it is closer to the player.
- Added ray effect when pushing and pulling interactable objects. Has glow effect using unity post processing library. Changes colours for different abilities.
- Added outline feature on interactable objects. Default outline is white, changes to blue and red according to push and pull. Also has minor glow effect
- Added stasis mechanic, so when a key is pressed object can be frozen in place. Only one object can be in stasis at a time.
- Added playable level using platforms that need to be pulled up and applied stasis on to traverse.
- Added the character model into the game
- Added a script to change model highlight colours
- Paper designed multiple puzzles
Obstacles and/or Blockers:
- Puzzle Design
Important Discoveries:
- Following git conventions allowed us to integrate with ease. Avoiding working on the same scene was crucial.
Next Steps:
- Puzzle implementation in Unity
- Magnetic objects with charge that can push/pull
- Ferrofluid mechanic that can change charge of objects
- Level building
- Game UI/Interface
- Ray effect bug fixing
Get Ferrous
Ferrous
Status | In development |
Authors | SameerK9, varun2001, edwardsues, NotValidSky, Korewa99desu, kerrylu |
Genre | Adventure, Puzzle |
Tags | 3D, Sci-fi, Singleplayer |
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