Ferrous Team - Week 2


Completed this week::

  • Game Start UI:
    • Game help page with instructions
  • Implemented:
    • Added controller support, so players can use an xbox controller to play
    • Movement polishing, with improved physics and jumping. Also added drag and friction changes.
    • Added select feature for interactable objects (Toggleable feature for now)
    • Improved physics on push/pull mechanics. Force grows exponentially as it is closer to the player.
    • Added ray effect when pushing and pulling interactable objects. Has glow effect using unity post processing library. Changes colours for different abilities.
    • Added outline feature on interactable objects. Default outline is white, changes to blue and red according to push and pull. Also has minor glow effect
    • Added stasis mechanic, so when a key is pressed object can be frozen in place. Only one object can be in stasis at a time.
    • Added playable level using platforms that need to be pulled up and applied stasis on to traverse.
    • Added the character model into the game
    • Added a script to change model highlight colours
  • Paper designed multiple puzzles

Obstacles and/or Blockers:

  • Puzzle Design

Important Discoveries:

  • Following git conventions allowed us to integrate with ease. Avoiding working on the same scene was crucial.

Next Steps:

  • Puzzle implementation in Unity
  • Magnetic objects with charge that can push/pull
  • Ferrofluid mechanic that can change charge of objects
  • Level building
  • Game UI/Interface
  • Ray effect bug fixing

Get Ferrous

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