Ferrous Team - Week 6


Completed this week::

  • Game UI:
    • Game end menu
    • Redesigned the game start menu and pause menu
    • Added controls page that shows users how to play the game
  • Implemented
    • Again fixed bugs for power blocks and ray effects from power blocks not working
    • Polished tutorial levels and first level
    • Added ceiling models to the levels
    • Added a secondary camera when object is being push/pulled so the player can see what is the result of their interaction
    • Added a linked object manager to recreate linked objects. This linked object manager also has visual feedback for the player to show which objects are linked. There is a translucent line that is shown at the beginning of the level.
    • Merged animations for movement and handraising
    • Added new sound effects and updated the background music to the full track
    • Added a secondary tutorial level that introduces players to linked blocks and power blocks
    • Added new materials to the levels
    • Bug fixes to object puller and rays code
    • Added scene manager code to handle next level interactions
  • Art:
    • Animations added to new controller
    • Model for level hub (spaceship level select) designed

Obstacles and/or Blockers:

Important Discoveries:

  • Merge conflicts caused many issues, need to be on top of these conflicts. Also need to be continuously merging the working branch into your code

Next Steps:

  • Refactoring of ray code as it is being used in multiple places
  • Polishing visual feedback effects
  • Implement more of the animations
  • Implement more complex levels that require level of depth in the thought process to solve them
  • Continue iterating on CCCs

Files

Ferrous-Build Alpha V1.0.zip 47 MB
Nov 01, 2023

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