Ferrous Team - Week 8


Completed this week:

  • Audio
    • Added new sound track to levels
    • Extended loop of audio on game start UI
  • Implemented
    • Updated player rotation and camera so player model is fully visible
    • Updated animations to work with the new player rotation setup
    • Improved falling speed of objects to be consistent with regular physics systems
    • Fixed a variety of bugs with colliders, including fixing buttons to be trigger and not collision based
    • Updated secondary camera to be part of world space rather than just a second camera
    • Expanded level playable area for it to be not congested
    • Changed linked objects to have a persisting line so that the concept that they are linked remains. Might want to change this in the future for matching colour to represent the objects instead
    • Added a new level that needs to be tested
  • Art:
    • Updated animations to work with the new player rotation setup

Obstacles and/or Blockers:

Important Discoveries:

  • Level mechanics need way better explanation, right now there is no understanding of how the mechanics work. We will implement tooltips and make the mechanics easier to explore

Next Steps:

  • Update new animations
  • Create levels with easier solutions and better explanations to the mechanics
  • Tooltips for the player throughout the tutorial
  • More polish changes
  • Continue iterating on CCCs

Files

Ferrous-Build V1.1 51 MB
Nov 15, 2023

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