Ferrous Team - Week 4
Ferrous » Devlog
Completed this week::
- Game UI:
- Game pause menu working with controller and WASD/Arrow Keys
- Implemented
- Added visual feedback for stasis mechanic
- Generated multiple paper puzzle iterations
- Decided on formal idea for mechanics and completed implementation: one blocks mirrors the force applied to the main block and the other block has a reversed version of the force applied to it.
- Created puzzle rooms with proper textures with working pressure plates that can be configured to only activate when all are pressed.
- Implemented walking, idle, jumping, and magnetic ability animation cycles
- Created a new playable level utilizing the new push / pull mechanic and puzzle ideas.
- Art:
- Animations & textures for jumping, idle & moving magnetic ability usage
- Settings & Main Menu UI completed
- Models for exit sign, door, walls completed
Obstacles and/or Blockers:
- Level design ideation
Important Discoveries:
- new puzzle design: will be fun to work with and generate puzzles / ideas with
- adding restrictions onto our mechanics can make the game more interesting
Next Steps:
- Refactor a lot of the code written this week, a bit rushed and messy
- Utilize new input system for unity
- complete animation and model implementation for alpha build
- Continue iterating on CCCs
Files
Ferrous-Build V0.4.zip 35 MB
Oct 18, 2023
Get Ferrous
Ferrous
Status | In development |
Authors | SameerK9, varun2001, edwardsues, NotValidSky, Korewa99desu, kerrylu |
Genre | Adventure, Puzzle |
Tags | 3D, Sci-fi, Singleplayer |
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